#include <iostream>
#include "SDL/SDL.h"

SDL_Surface *screen = NULL;

int main(int argc, char* args[]) {

	std::cout << "Hello, World!" << std::endl;

	SDL_Init(SDL_INIT_EVERYTHING);

	screen = SDL_SetVideoMode(640,480, 32, SDL_SWSURFACE);

	SDL_Delay(2000);
	SDL_Quit();

	return 0;
}
